This article
argues that the emergence of morality is one of the most important innovations
in video games recently. It argues that often moral choices within games are
‘black and white’ for example, good or evil choices, rather than more morally
ambiguous choices, a shade of grey. It also concludes that games such as Bioshock and inFamous “give the illusion of meaning to a player’s actions” and
that these choices made are “promoted as a very weighty and important player
decision, when in reality it has little bearing on your character”
This article
is interesting in my research because I feel the use of moral choices in game
design are an interesting innovation where a player can question what they are
doing within a virtual environment. The concept of morality systems in games
could be an interesting base for this research.
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