Friday, 2 December 2011

Shadow of the Collossus



Team Ico’s action-adventure game Shadow of the Colossus sees the player take the role of protagonist Wander as he travels a long distance with what appears to be a dead girl on his horse to a remote land with a castle in the centre. Once at the castle wander is told by an unseen entity that he must defeat sixteen colossi to bring the girl back to life. The intro cut scene is narrated by another character who explains a small amount of the back story that wander has travelled to forbidden lands and that Dormin (the entity) must be prevented from using a forbidden spell. This brief back-story at the beginning of the game already lays down clues that what Wander hopes to achieve could have tragic consequences. By the end of the game when Wander has defeated all of the Collosi it is revealed that Dormin has used him in ordered to possess his body and walk amongst the mortal world. Though a tragic love story, Shadow of the Collossus is evidence of how research into obedience and authority in games could lead to innovative design concepts. Could a game be designed around multiple paths of the player obeying and disobeying authority?

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