The
Stanley parable is a half-life 2 mod created in the source engine. The game
sees you take control of Stanley, as he is narrated around his place of work.
While exploring the environments of the Stanley Parable the
narrator subtlety tells you what to do, for example, when you come to
a corridor the narrator says 'Stanley went through the door on the left' or
just before reaching a set of the stairs the narrator says 'Stanley went
upstairs to his bosses office'. The interesting part to this mod is when you
disobey what the narrator tells you what to do. Instead of the game coming to a
stand still until they do what they are told by the narrator, the game
continues, which leads to multiple paths and endings. The Stanley Parable
challenges what choice and obedience mean in games. I hope to take inspiration
from The Stanley Parable in creating a technical demonstration using the Unity
Engine which I hope will give me supporting research. For the technical
demonstration I would like to prove whether if subtly hinted, players will
disobey authority from a virtual character.
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