Friday, 18 November 2011

The Stanley Parable



The Stanley parable is a half-life 2 mod created in the source engine. The game sees you take control of Stanley, as he is narrated around his place of work. While exploring the environments of the Stanley Parable the narrator subtlety tells you what to do, for example, when you come to a corridor the narrator says 'Stanley went through the door on the left' or just before reaching a set of the stairs the narrator says 'Stanley went upstairs to his bosses office'. The interesting part to this mod is when you disobey what the narrator tells you what to do. Instead of the game coming to a stand still until they do what they are told by the narrator, the game continues, which leads to multiple paths and endings. The Stanley Parable challenges what choice and obedience mean in games. I hope to take inspiration from The Stanley Parable in creating a technical demonstration using the Unity Engine which I hope will give me supporting research. For the technical demonstration I would like to prove whether if subtly hinted, players will disobey authority from a virtual character.

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