Saturday, 12 November 2011
Azimov
During the summer after completing my degree I began working on a 3D platform-puzzle game in a small team using the Unity engine. My involvement in the project is level designer and environment artist. I have also played a role in the early design stages of the game. Azimov is set on a planet that is inhabited by robots. The player controls a small robot who must traverse through levels by climbing onto other larger robots, hacking into their systems and taking control of their bodies. Different enemy types have different abilities which can be utilized to solve puzzles.
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