Click here for a link to a video about Flower narrated by
the president and co-founder of ThatGameCompany Kellee Santiago. In the video
Kelle says "We start our ideas with emotion, how we want the player to
feel." is this not how an artist would approach a painting? Flower is like
an interactive watercolor painting, that moves and changes as you paint the
ground with color as you float across its landscapes. The game is freely
available on the playstation Network which relates to what Chris Crawford said
during his Dragon speech "Effectiveness over efficiency." Looking
into the philosophical definitions of art, the game is mimetic, an observation
of nature(traditional), the games aesthetics are clear (Functional), and it has
been widely praised by critics(Institutional). I believe Flower is interactive
art and a good sign that maybe Chris Crawford was wrong in the Creativity: the
missing ingredient chapter on his book On Game Design. What Kelle says towards
the end of the video backs this up "With downloadable games you can have
smaller teams, smaller budgets, which means we can take more creative risks and
now we are seeing all sorts of games that would not have been published with
out the playstation network." This feels me with enthusiasm about the
artistic direction the games industry can go. Sally backs this up further by
saying "Were continuing to try and create games that express emotions and
hopefully push the boundaries of what games can do." Is this not what
artists do with a medium.
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