Friday, 10 February 2012

3Ds MAX – Pelt Mapping



Pelt Mapping is a great technique which I have just learnt, I have found that since I have learnt this technique I use it for 80% of the mapping work I do on models. First of all I apply a UVW Unwrap modify to my model in the modify tab. I then select faces and click the Point To Point Seam button, this tool allows me to cut up my model into different sections to be mapped. To do this I can use the Point To Point Seam tool to select edges to separate up sections of polygons. Example below, the seams I have created are marked blue.
After I have marked out the sections of the model I want to map I select one of the faces of a section I want to map and select Exp. Face Sel To Seams, this selects all the faces on the section I want to map. I then click Pelt. Which brings me up with the Pelt menu.


Faces before pelt


 I click Pelt which stretches and unfolds the sections of faces along the seams I had selected with the Point To Point Seam tool.


Faces after pelt

I Then select Relax which relaxes the faces and brings the faces into proportion.



Faces after Relax


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