Pelt Mapping is a great technique which I have just learnt, I have found that since I have learnt this technique I use it for 80% of the mapping work I do on models. First of all I apply a UVW Unwrap modify to my model in the modify tab. I then select faces and click the Point To Point Seam button, this tool allows me to cut up my model into different sections to be mapped. To do this I can use the Point To Point Seam tool to select edges to separate up sections of polygons. Example below, the seams I have created are marked blue.
After
I have marked out the sections of the model I want to map I select one of the
faces of a section I want to map and select Exp. Face Sel To Seams, this
selects all the faces on the section I want to map. I then click Pelt. Which
brings me up with the Pelt menu.
Faces
before pelt
Faces
after pelt
I
Then select Relax which relaxes the faces and brings the faces into proportion.
Faces
after Relax
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