This is a useful technique I have learnt which is especially helpful when creating trees models. First of all I create a tall cylinder which will be the trunk of my tree.
I
then go to Create - Objects and select the line tool. Go to the Top view port
and create a line of four vertex points in a rough shape and direction I want
for the roots of my tree. I then go back to the Perspective view and adjust the
vertex points again.
As
you can see I move the line so that it touches the model and is
roughly in-between two polygons. I then select these two polygons and
select Extrude Along Spline (I click the menu button for this function which is
a small small square that is next to the functions name) and select Pick
Spline, then I select the line I had created that is touching the selected
polygons. Polygons now extrude from the cylinder model along the line. I then
adjust the Segments, Taper Amount and Taper Curve opens in the Extrude Polygons
Along Spline menu accordingly to get the effect of a tree root.
By
using this technique many times over on this model, adjusting the options of
the Extrude Polygons Along Spline menu for each extrude to add variety I can
create a basic complex tree model within minutes. Below is the final result after
half an hour.
No comments:
Post a Comment