Can a games control scheme have artistic value? Can it
emotionally reach an audience on a cognitive level? A game controller is the
direct physical connection someone has with a video game so surely it should be
an important aspect of an artistic vision within a game, but often I believe it
is overlooked. Here is a post on destructoid.com by Jason Leray titled Shadow
of the Colossus' controls are an exercise in art. Leray makes some very
interesting points on how Team Ico's Shadow of the Colossus and how its control
scheme contributes to its artistic vision. I believe he makes some valid
points, for example the games grabbing mechanic used to grab hold of ledges and
scale the colossi (the huge beast that must be defeated to progress through the
game) instead of just hitting the r1 button the once to grab hold of a ledge you
have hold onto the button allowing you as the player to have a connection with
the games protagonist. "There is never a rift between what's happening
on-screen and what's happening in your hand."
Also mentioned is the control mechanics of Argo the protagonists
trusty stead, later in the game you are reliant on Argo's "AI and ability
to take care of himself... as some colossi are impossible to beat without his
help." This creates a bond between you as the player and argo and
contibutes "To a compelling artistic metaphor (friendship)."
ReplyDeleteHow is the control scheme on them as gamers?