Chris Crawford's book On Game Design has an interesting
chapter titled Creativity: The missing ingredient. In this chapter Crawford
explains how "Nowadays, games design itself is a cold mechanical process
requiring little in the way of creativity." He is not referring to game
designers as not being creative people but that "The problem is that in
the long grind from inspiration to product, the most creative aspects of the
design are ground away until the final result is little more than yesterday's
big hit with a few minor embellishments" He describes that as budgets have
gone up designers are less likely to take risks than they would do with smaller
budgets and thus the creativity of games is affected, money making over
innovation and creativity. After-all a majority of games are made to make
money. Does this mean they have the right to earn an artist status?
What are the problems that game designers often face?
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