Friday, 27 April 2012

Hugman

http://www.whatwouldmolydeux.com/display.php?GameID=179

Hugman is a 2D game made in the Unity engine. The game was made by myself (Environment Art and Audio), Emily green (Character Art/Animation) and John Cooper (Programmer).

The Game was made other a weekend for the What Would Molydeux? Game Jam 2012.

http://www.whatwouldmolydeux.com/



Friday, 6 April 2012

Games as Art: Barker vs Ebert



Roger Ebert is one of the world's most respected movie critics and in 2005 he wrote in a series of responses to his readers on his website rogerebert.suntimes.com that "video games could not be art." and he considers "video games inherently inferior to film and literature. " This sparked off debate from gamers, game designers and academics that Ebert admits himself "has taken on a life of its own." One person to join the debate at the second hollywood and games summit was Clive Barker, novelist, director, artist and game designer, most famous for the film Hellraiser. I have found his responses and Eberts further responses on Eberts site.
They both make some interesting points on the subject of games as art. Here is a part I found particularly interesting;

Barker: "I think that Roger Ebert's problem is that he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending, you know? If only she hadn't taken the damn poison. If only he'd have gotten there quicker."

Ebert: "He is right again about me. I believe art is created by an artist. If you change it, you become the artist. Would "Romeo and Juliet" have been better with a different ending? Rewritten versions of the play were actually produced with happy endings. "King Lear" was also subjected to rewrites; it's such a downer. At this point, taste comes into play. Which version of "Romeo and Juliet" Shakespeare's or Barker's, is superior, deeper, more moving, more "artistic?"

I think that Eberts view here is flawed yes surely if you could change the ending of "Romeo and Juliet" then it would no longer be Shakespeare's artistic vision but your own, you would become the artist. But surely a planned complex narrative created for a game with multiple endings are created by the games designers and still part of there creative vision and not the players, though the player may feel they have control over there outcome within a game the end result will still be one created by the designers. I argue that there is an artistic collaboration within games, the player is also the artist, able make the choices and progress of the game, without the player the game will sit idle. I believe Barker reflects on this by saying "We should be stretching the imaginations of our players and ourselves. "